1 #ifndef COIN_SOBASEKIT_H
2 #define COIN_SOBASEKIT_H
27 #include <Inventor/nodekits/SoSubKit.h>
28 #include <Inventor/nodes/SoNode.h>
31 #else // !COIN_INTERNAL
33 #include <Inventor/SoNodeKitPath.h>
34 #include <Inventor/misc/SoChildList.h>
35 #endif // !COIN_INTERNAL
44 #define SO_GET_PART(_kit_, _name_, _classname_) \
45 ((_classname_ *)_kit_->getPart(_name_, TRUE))
47 #define SO_CHECK_PART(_kit_, _name_, _classname_) \
48 (static_cast<_classname_ *>(_kit_->getPart(_name_, FALSE)))
50 #define SO_GET_ANY_PART(_kit_, _name_, _classname_) \
51 (static_cast<_classname_ *>(_kit_->getAnyPart(_name_, TRUE, FALSE, FALSE)))
53 #define SO_CHECK_ANY_PART(_kit_, _name_, _classname_) \
54 (static_cast<_classname_ *>(_kit_->getAnyPart(_name_, FALSE, FALSE, FALSE)))
62 SO_KIT_CATALOG_ENTRY_HEADER(callbackList);
65 static void initClass(
void);
71 virtual SoNode * getPart(
const SbName & partname, SbBool makeifneeded);
75 const SoPath * pathtoextend = NULL);
76 virtual SbBool setPart(
const SbName & partname,
SoNode * from);
77 SbBool
set(
const char * namevaluepairliststring);
78 SbBool
set(
const char * partnamestring,
const char * parameterstring);
93 void printDiagram(
void);
94 void printSubDiagram(
const SbName & rootname,
int level);
95 void printTable(
void);
98 SbBool forceChildDrivenWriteRefs(
SoOutput * out);
100 static SbBool isSearchingChildren(
void);
101 static void setSearchingChildren(
const SbBool newval);
110 SbBool copyconnections);
113 SbBool makeifneeded = TRUE);
114 virtual SoNode * getAnyPart(
const SbName & partname, SbBool makeifneeded,
115 SbBool leafcheck = FALSE,
116 SbBool publiccheck = FALSE);
119 SbBool leafcheck = FALSE,
120 SbBool publiccheck = FALSE,
121 const SoPath * pathtoextend = NULL);
122 virtual SbBool setAnyPart(
const SbName & partname,
SoNode * from,
123 SbBool anypart = TRUE);
124 void createNodekitPartsList(
void);
125 void createFieldList(
void);
126 virtual void createDefaultParts(
void);
127 const SoNodekitParts * getNodekitPartsList(
void)
const;
130 void catalogError(
void);
131 virtual SbBool setUpConnections(SbBool onoff, SbBool doitalways = FALSE);
133 virtual void setDefaultOnNonWritingFields(
void);
136 virtual SbBool setPart(
const int partNum,
SoNode * node);
144 int & partnum, SbBool & islist,
int & listidx,
145 const SbBool makeifneeded,
SoPath * path = NULL,
146 const SbBool recsearch = FALSE);
147 static void atexit_cleanupkit(
void);
149 SbBool makePart(
const int partnum);
150 int getRightSiblingIndex(
const int partnum);
151 int findNodeInThisKit(
SoNode *node,
const int parentnum = -1)
const;
155 static SbBool searchchildren;
157 class SoBaseKitP * pimpl;
158 friend class SoBaseKitP;
161 #endif // !COIN_SOBASEKIT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
The SoBaseKit class is the toplevel superclass for nodekits.Node kits are collections of nodes and ot...
Definition: SoBaseKit.h:57
virtual SoNode * addToCopyDict(void) const
Definition: SoNode.cpp:1362
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoOutput class is an abstraction of an output stream.SoOutput offers the ability to write basic t...
Definition: SoOutput.h:42
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
SoChildList * children
Definition: SoBaseKit.h:138
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
virtual void addWriteReference(SoOutput *out, SbBool isfromfield=FALSE)
Definition: SoFieldContainer.cpp:680
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
SbBool connectionsSetUp
Definition: SoBaseKit.h:139
The SoNodeKitPath class is a path that contains only nodekit nodes.All other nodes are hidden from th...
Definition: SoNodeKitPath.h:33
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SbBool set(const char *const fielddata)
Definition: SoFieldContainer.cpp:365
The SoInteractionKit class is a base class for draggers.This nodekit class makes it possible to set s...
Definition: SoInteractionKit.h:41
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoNodekitCatalog class is a container for nodekit layouts.Nodekits store all their hierarchical l...
Definition: SoNodekitCatalog.h:36
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41