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SoAudioDevice.h
1 #ifndef COIN_SOAUDIODEVICE_H
2 #define COIN_SOAUDIODEVICE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/SbString.h>
28 #include <Inventor/actions/SoGLRenderAction.h>
29 #include <Inventor/actions/SoAudioRenderAction.h>
30 
31 class SoAudioDeviceP;
32 
33 // *************************************************************************
34 
35 class COIN_DLL_API SoAudioDevice {
36 public:
37  static SoAudioDevice * instance();
38 
39  SbBool init(const SbString & devicetype, const SbString & devicename);
40 
41  SbBool enable();
42  void disable();
43  SbBool isEnabled();
44  SbBool haveSound();
45  void setGain(float gain);
46  void mute(SbBool mute=TRUE);
47 
48 private:
49  SoAudioDevice();
50  ~SoAudioDevice();
52  const SoAudioDevice & operator=(const SoAudioDevice &);
53 
54  SoAudioDeviceP *pimpl;
55  friend class SoAudioDeviceP;
56 };
57 
58 #endif // !COIN_SOAUDIODEVICE_H
The SoAudioDevice class is used to control an audio device.The SoAudioDevice class is responsible for...
Definition: SoAudioDevice.h:35
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the &quot;bookkeeping&quot; tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42

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