24 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25 #define COIN_SOVRMLTEXTURETRANSFORM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/fields/SoSFFloat.h>
40 static void initClass(
void);
58 void makeMatrix(
SbMatrix & mat)
const;
62 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLTextureTransform.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:43
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:45
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:44
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:46
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41