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SoTextureMatrixElement Member List

This is the complete list of members for SoTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *const node)SoAccumulatedElementprotected
capture(SoState *const state) const SoElementinlineprotected
captureThis(SoState *state) const SoAccumulatedElementprotectedvirtual
clearNodeIds(void)SoAccumulatedElementprotected
copyMatchInfo(void) const SoAccumulatedElementprotectedvirtual
copyNodeIds(const SoAccumulatedElement *copyfrom)SoAccumulatedElementprotected
createInstance(void)SoTextureMatrixElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
depthSoElementprotected
emptyMatrix(SoState *const state)SoTextureMatrixElementstatic
get(SoState *const state)SoTextureMatrixElementstatic
getClassStackIndex(void) (defined in SoTextureMatrixElement)SoTextureMatrixElementstatic
getClassTypeId(void) (defined in SoTextureMatrixElement)SoTextureMatrixElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getElt(void) const SoTextureMatrixElementprotectedvirtual
getIdFromStackIndex(const int stackIndex)SoElementstatic
getNextFree(void) const SoElementprotected
getNextInStack(void) const SoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
init(SoState *state)SoTextureMatrixElementvirtual
initClass(void) (defined in SoTextureMatrixElement)SoTextureMatrixElementstatic
initElements(void)SoElementstatic
makeEltIdentity(void)SoTextureMatrixElementprotectedvirtual
makeIdentity(SoState *const state, SoNode *const node)SoTextureMatrixElementstatic
matches(const SoElement *element) const SoAccumulatedElementvirtual
mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)SoTextureMatrixElementstatic
multElt(const SbMatrix &matrix)SoTextureMatrixElementprotectedvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoElementvirtual
print(FILE *file=stdout) const SoElementvirtual
push(SoState *state)SoTextureMatrixElementvirtual
rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)SoTextureMatrixElementstatic
rotateEltBy(const SbRotation &rotation)SoTextureMatrixElementprotectedvirtual
scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)SoTextureMatrixElementstatic
scaleEltBy(const SbVec3f &scaleFactor)SoTextureMatrixElementprotectedvirtual
set(SoState *const state, SoNode *const node, const SbMatrix &matrix)SoTextureMatrixElementstatic
setDepth(const int depth)SoElement
setElt(const SbMatrix &matrix)SoTextureMatrixElementprotectedvirtual
setNodeId(const SoNode *const node)SoAccumulatedElementprotected
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoAccumulatedElement(void) (defined in SoAccumulatedElement)SoAccumulatedElementprotected
SoElement(void)SoElementprotected
SoTextureMatrixElement(void) (defined in SoTextureMatrixElement)SoTextureMatrixElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
textureMatrixSoTextureMatrixElementprotected
translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)SoTextureMatrixElementstatic
translateEltBy(const SbVec3f &translation)SoTextureMatrixElementprotectedvirtual
typeIdSoElementprotected
~SoAccumulatedElement() (defined in SoAccumulatedElement)SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoTextureMatrixElement()SoTextureMatrixElementprotectedvirtual

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