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SbDPMatrix.h
1 #ifndef COIN_SBDPMATRIX_H
2 #define COIN_SBDPMATRIX_H
3 
4 /**************************************************************************\
5  *
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26 
27 #include <stdio.h>
28 #include <Inventor/SbBasic.h>
29 
30 class SbDPLine;
31 class SbDPRotation;
32 class SbVec3d;
33 class SbVec4d;
34 class SbMatrix;
35 
36 typedef double SbDPMat[4][4];
37 
38 class COIN_DLL_API SbDPMatrix {
39 public:
40  SbDPMatrix(void);
41  SbDPMatrix(const double a11, const double a12, const double a13, const double a14,
42  const double a21, const double a22, const double a23, const double a24,
43  const double a31, const double a32, const double a33, const double a34,
44  const double a41, const double a42, const double a43, const double a44);
45  SbDPMatrix(const SbDPMat & matrix);
46  SbDPMatrix(const SbDPMat * matrix);
47  SbDPMatrix(const SbMatrix & matrix);
48  ~SbDPMatrix(void);
49 
50  SbDPMatrix & operator =(const SbDPMat & m);
51 
52  operator double*(void);
53  SbDPMatrix & operator =(const SbDPMatrix & m);
54  void setValue(const SbDPMat & m);
55  const SbDPMat & getValue(void) const;
56 
57  void makeIdentity(void);
58  void setRotate(const SbDPRotation & q);
59  SbDPMatrix inverse(void) const;
60  double det3(int r1, int r2, int r3,
61  int c1, int c2, int c3) const;
62  double det3(void) const;
63  double det4(void) const;
64 
65  SbBool equals(const SbDPMatrix & m, double tolerance) const;
66 
67 
68  operator SbDPMat&(void);
69  double * operator [](int i);
70  const double * operator [](int i) const;
71  SbDPMatrix & operator =(const SbDPRotation & q);
72  SbDPMatrix & operator *=(const SbDPMatrix & m);
73  friend COIN_DLL_API SbDPMatrix operator *(const SbDPMatrix & m1, const SbDPMatrix & m2);
74  friend COIN_DLL_API int operator ==(const SbDPMatrix & m1, const SbDPMatrix & m2);
75  friend COIN_DLL_API int operator !=(const SbDPMatrix & m1, const SbDPMatrix & m2);
76  void getValue(SbDPMat & m) const;
77  static SbDPMatrix identity(void);
78  void setScale(const double s);
79  void setScale(const SbVec3d & s);
80  void setTranslate(const SbVec3d & t);
81  void setTransform(const SbVec3d & t, const SbDPRotation & r, const SbVec3d & s);
82  void setTransform(const SbVec3d & t, const SbDPRotation & r, const SbVec3d & s,
83  const SbDPRotation & so);
84  void setTransform(const SbVec3d & translation,
85  const SbDPRotation & rotation, const SbVec3d & scaleFactor,
86  const SbDPRotation & scaleOrientation, const SbVec3d & center);
87  void getTransform(SbVec3d & t, SbDPRotation & r,
88  SbVec3d & s, SbDPRotation & so) const;
89  void getTransform(SbVec3d & translation, SbDPRotation & rotation,
90  SbVec3d & scaleFactor, SbDPRotation & scaleOrientation,
91  const SbVec3d & center) const;
92  SbBool factor(SbDPMatrix & r, SbVec3d & s, SbDPMatrix & u, SbVec3d & t,
93  SbDPMatrix & proj);
94  SbBool LUDecomposition(int index[4], double & d);
95  void LUBackSubstitution(int index[4], double b[4]) const;
96  SbDPMatrix transpose(void) const;
97  SbDPMatrix & multRight(const SbDPMatrix & m);
98  SbDPMatrix & multLeft(const SbDPMatrix & m);
99  void multMatrixVec(const SbVec3d & src, SbVec3d & dst) const;
100  void multVecMatrix(const SbVec3d & src, SbVec3d & dst) const;
101  void multDirMatrix(const SbVec3d & src, SbVec3d & dst) const;
102  void multLineMatrix(const SbDPLine & src, SbDPLine & dst) const;
103  void multVecMatrix(const SbVec4d & src, SbVec4d & dst) const;
104 
105  void print(FILE * fp) const;
106 
107 private:
108  double matrix[4][4];
109 
110  void operator /=(const double v);
111  void operator *=(const double v);
112 };
113 
114 COIN_DLL_API SbDPMatrix operator *(const SbDPMatrix & m1, const SbDPMatrix & m2);
115 COIN_DLL_API int operator ==(const SbDPMatrix & m1, const SbDPMatrix & m2);
116 COIN_DLL_API int operator !=(const SbDPMatrix & m1, const SbDPMatrix & m2);
117 
118 #endif // !COIN_SBDPMATRIX_H
The SbDPLine class represents a line in 3D space.SbDPLine is used by many other classes in Coin...
Definition: SbDPLine.h:32
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
Definition: SbVec3d.h:39
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
SbVec2d operator*(const SbVec2d &v, double d)
Definition: SbVec2d.h:82
The SbDPRotation class represents a rotation in 3D space.SbDPRotation is used extensively throughout ...
Definition: SbDPRotation.h:33
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as &lt;x, y, z, w&gt;) aswell as simple double precision floating point arithmetic operations.
Definition: SbVec4d.h:40
The SbDPMatrix class is a 4x4 dimensional representation of a double-precision matrix.This class is like the SbMatrix class, but uses double-precision floating point values for its elements. For more class documentation, see SbMatrix.
Definition: SbDPMatrix.h:38

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