1 #ifndef COIN_SBCYLINDERPROJECTOR_H
2 #define COIN_SBCYLINDERPROJECTOR_H
27 #include <Inventor/projectors/SbProjector.h>
28 #include <Inventor/SbCylinder.h>
40 void setOrientToEye(
const SbBool orienttoeye);
41 SbBool isOrientToEye(
void)
const;
42 void setFront(
const SbBool infront);
43 SbBool isFront(
void)
const;
44 SbBool isPointInFront(
const SbVec3f & point)
const;
51 SbBool intersectCylinderFront(
const SbLine & line,
SbVec3f & result);
60 #endif // !COIN_SBCYLINDERPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
SbBool needSetup
Definition: SbCylinderProjector.h:56
SbBool intersectFront
Definition: SbCylinderProjector.h:53
The SbProjector class is the abstract base projector class.Projectors are used in the Coin library fo...
Definition: SbProjector.h:34
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:133
virtual SbVec3f project(const SbVec2f &point)=0
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SbCylinder cylinder
Definition: SbCylinderProjector.h:54
The SbLine class represents a line in 3D space.SbLine provides a way of specifying a directed line...
Definition: SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SbBool orientToEye
Definition: SbCylinderProjector.h:55
The SbCylinder class is a representation of a cylinder.This class is used within other classes in Coi...
Definition: SbCylinder.h:32
SbVec3f lastPoint
Definition: SbCylinderProjector.h:57
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces...
Definition: SbCylinderProjector.h:30