24 #ifndef COIN_SOVRMLFOG_H
25 #define COIN_SOVRMLFOG_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFString.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/fields/SoSFBool.h>
42 static void initClass(
void);
61 #endif // ! COIN_SOVRMLFOG_H
#define SO_NODE_HEADER(classname)
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:31
SoSFString fogType
Definition: SoVRMLFog.h:45
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFFloat visibilityRange
Definition: SoVRMLFog.h:46
SoSFBool set_bind
Definition: SoVRMLFog.h:52
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoVRMLFog class is used to specify a global scene fog.The detailed class documentation is taken v...
Definition: SoVRMLFog.h:36
SoSFBool isBound
Definition: SoVRMLFog.h:53
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFColor color
Definition: SoVRMLFog.h:47
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41