1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage3.h>
31 #include <Inventor/fields/SoMFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/fields/SoSFBool.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
45 static void initClass(
void);
49 MODULATE = SoTextureImageElement::MODULATE,
50 DECAL = SoTextureImageElement::DECAL,
51 BLEND = SoTextureImageElement::BLEND
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
68 virtual void doAction(
SoAction *action);
75 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
77 int getReadStatus(
void);
78 void setReadStatus(
int s);
81 SbBool loadFilenames(
SoInput * in = NULL);
87 static void filenameSensorCB(
void *,
SoSensor *);
90 #endif // !COIN_SOTEXTURE3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoSFEnum wrapS
Definition: SoTexture3.h:62
#define SO_NODE_HEADER(classname)
SoSFEnum model
Definition: SoTexture3.h:64
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoSFEnum wrapT
Definition: SoTexture3.h:63
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:66
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoMFString filenames
Definition: SoTexture3.h:59
Wrap
Definition: SoTexture3.h:54
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
SoSFEnum wrapR
Definition: SoTexture3.h:61
The SoTexture3 class is used to map a 3D texture onto geometry.Shape nodes within the scope of SoText...
Definition: SoTexture3.h:39
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFColor blendColor
Definition: SoTexture3.h:65
The SoSFImage3 class is used to store 3D (volume) images.The SoSFImage3 class provides storage for in...
Definition: SoSFImage3.h:31
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
Model
Definition: SoTexture3.h:48
SoSFImage3 images
Definition: SoTexture3.h:60
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41