1 #ifndef COIN_SOPICKSTYLE_H
2 #define COIN_SOPICKSTYLE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/elements/SoPickStyleElement.h>
37 static void initClass(
void);
41 SHAPE = SoPickStyleElement::SHAPE,
42 BOUNDING_BOX = SoPickStyleElement::BOUNDING_BOX,
43 UNPICKABLE = SoPickStyleElement::UNPICKABLE,
44 SHAPE_ON_TOP = SoPickStyleElement::SHAPE_ON_TOP,
45 BOUNDING_BOX_ON_TOP = SoPickStyleElement::BOUNDING_BOX_ON_TOP,
46 SHAPE_FRONTFACES = SoPickStyleElement::SHAPE_FRONTFACES
59 #endif // !COIN_SOPICKSTYLE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoSFEnum style
Definition: SoPickStyle.h:49
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoPickStyle class is a node for setting up how to do picking.By default, all geometry in a scene ...
Definition: SoPickStyle.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
Style
Definition: SoPickStyle.h:40
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002