1 #ifndef COIN_SOSCENETEXTURECUBEMAP_H
2 #define COIN_SOSCENETEXTURECUBEMAP_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec2s.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoMFNode.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/elements/SoTextureImageElement.h>
36 class SoSceneTextureCubeMapP;
44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
59 enum TransparencyFunction {
88 SoSceneTextureCubeMapP * pimpl;
91 #endif // !COIN_SOSCENETEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:31
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:38
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41