1 #ifndef COIN_SOASCIITEXT_H
2 #define COIN_SOASCIITEXT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFEnum.h>
32 #include <Inventor/fields/SoMFFloat.h>
33 #include <Inventor/lists/SbList.h>
41 static void initClass(
void);
72 class SoAsciiTextP * pimpl;
73 friend class SoAsciiTextP;
75 float getWidth(
const int idx,
const float fontsize);
78 #endif // !COIN_SOASCIITEXT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:34
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoSFFloat spacing
Definition: SoAsciiText.h:51
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:899
SoSFEnum justification
Definition: SoAsciiText.h:52
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoMFString string
Definition: SoAsciiText.h:50
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SoAsciiText class renders flat 3D text.The text is rendered using 3D polygon geometry.
Definition: SoAsciiText.h:35
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
virtual void notify(SoNotList *nl)
Definition: SoShape.cpp:1416
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
Justification
Definition: SoAsciiText.h:44
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoMFFloat width
Definition: SoAsciiText.h:53
Definition: SoAsciiText.h:46
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30