24 #ifndef COIN_SOVRMLSHAPE_H
25 #define COIN_SOVRMLSHAPE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFNode.h>
29 #include <Inventor/fields/SoSFEnum.h>
39 static void initClass(
void);
53 static void setNumRenderCaches(
int num);
54 static int getNumRenderCaches(
void);
80 #endif // ! COIN_SOVRMLSHAPE_H
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
#define SO_NODE_HEADER(classname)
SoSFEnum renderCaching
Definition: SoVRMLShape.h:50
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoVRMLShape class holds geometry and geometry appearance nodes.The detailed class documentation i...
Definition: SoVRMLShape.h:33
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
CacheEnabled
Definition: SoVRMLShape.h:42
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoSFEnum boundingBoxCaching
Definition: SoVRMLShape.h:51
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoSFNode appearance
Definition: SoVRMLShape.h:48
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFNode geometry
Definition: SoVRMLShape.h:49
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
Definition: SoVRMLShape.h:43
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
Definition: SoVRMLShape.h:44
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41