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SoVRMLSound.h
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23 
24 #ifndef COIN_SOVRMLSOUND_H
25 #define COIN_SOVRMLSOUND_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFNode.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFVec3f.h>
32 #include <Inventor/SbTime.h>
33 
34 class SoVRMLSoundP;
35 class SoPath;
36 
37 class COIN_DLL_API SoVRMLSound : public SoNode
38 {
39  typedef SoNode inherited;
41 
42 public:
43  static void initClass(void);
44  SoVRMLSound(void);
45 
56  SoSFFloat dopplerFactor;
57  SoSFFloat dopplerVelocity;
58 
59  void setDopplerVelocity(float velocity);
60  float getDopplerVelocity(void) const;
61  void setDopplerFactor(float factor);
62  float getDopplerFactor(void) const;
63 
64  void startPlaying(SoPath *path, void *userdataptr);
65  void stopPlaying(SoPath *path, void *userdataptr);
66 
67  static void setDefaultBufferingProperties(int bufferLength, int numBuffers,
68  SbTime sleepTime);
69  void setBufferingProperties(int bufferLength, int numBuffers,
70  SbTime sleepTime);
71  void getBufferingProperties(int &bufferLength, int &numBuffers,
72  SbTime &sleepTime);
73 
74  virtual void audioRender(SoAudioRenderAction *action);
75 
76 protected:
77  virtual ~SoVRMLSound(void);
78 
79 private:
80  SoVRMLSoundP *pimpl;
81  friend class SoVRMLSoundP;
82 };
83 
84 #endif // ! COIN_SOVRMLSOUND_H
SoSFFloat maxFront
Definition: SoVRMLSound.h:52
#define SO_NODE_HEADER(classname)
SoSFVec3f direction
Definition: SoVRMLSound.h:50
SoSFVec3f location
Definition: SoVRMLSound.h:49
SoSFFloat minFront
Definition: SoVRMLSound.h:51
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFFloat maxBack
Definition: SoVRMLSound.h:54
SoSFBool spatialize
Definition: SoVRMLSound.h:55
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the &quot;on&quot; field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
SoSFNode source
Definition: SoVRMLSound.h:46
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoSFFloat priority
Definition: SoVRMLSound.h:48
The SbTime class instances represents time values.SbTime is a convenient way of doing system independ...
Definition: SbTime.h:41
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoSFFloat minBack
Definition: SoVRMLSound.h:53
SoSFFloat intensity
Definition: SoVRMLSound.h:47
The SoVRMLSound class is used to represent a sound source.The detailed class documentation is taken v...
Definition: SoVRMLSound.h:37

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