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SoVRMLMovieTexture.h
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23 
24 #ifndef COIN_SOVRMLMOVIETEXTURE_H
25 #define COIN_SOVRMLMOVIETEXTURE_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFTime.h>
32 #include <Inventor/fields/SoMFString.h>
33 #include <Inventor/fields/SoMFEnum.h>
34 #include <Inventor/fields/SoSFColor.h>
35 
36 class SoVRMLMovieTextureP;
37 
38 class COIN_DLL_API SoVRMLMovieTexture : public SoVRMLTexture
39 {
40  typedef SoVRMLTexture inherited;
42 
43 public:
44  static void initClass(void);
45  SoVRMLMovieTexture(void);
46 
51  SoSFTime pauseTime;
52  SoSFTime resumeTime;
56  SoSFFloat alpha;
57  SoSFEnum model;
58  SoSFColor blendColor;
59  SoSFBool scaleTexCoord;
60 
61  virtual void GLRender( SoGLRenderAction * action );
62 
63 protected:
64  virtual ~SoVRMLMovieTexture();
65 
66 private:
67  SoVRMLMovieTextureP * pimpl;
68 };
69 
70 #endif // ! COIN_SOVRMLMOVIETEXTURE_H
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:80
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoMFString url
Definition: SoVRMLMovieTexture.h:53
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the &quot;on&quot; field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoSFBool isActive
Definition: SoVRMLMovieTexture.h:55
SoSFFloat speed
Definition: SoVRMLMovieTexture.h:48
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:31
SoSFTime duration_changed
Definition: SoVRMLMovieTexture.h:54
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:31
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFBool loop
Definition: SoVRMLMovieTexture.h:47
SoSFTime stopTime
Definition: SoVRMLMovieTexture.h:50
The SoVRMLMovieTexture class is used the map movies onto geometry.The detailed class documentation is...
Definition: SoVRMLMovieTexture.h:38
SoSFTime startTime
Definition: SoVRMLMovieTexture.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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