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SoMaterial.h
1 #ifndef COIN_SOMATERIAL_H
2 #define COIN_SOMATERIAL_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFColor.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/tools/SbPimplPtr.h>
32 
33 class SoMaterialP;
34 
35 class COIN_DLL_API SoMaterial : public SoNode {
36  typedef SoNode inherited;
37 
39 
40 public:
41  static void initClass(void);
42  SoMaterial(void);
43 
50 
51  virtual void doAction(SoAction * action);
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void callback(SoCallbackAction * action);
54 
55 protected:
56  virtual ~SoMaterial();
57 
58  virtual void notify(SoNotList * list);
59 
60 private:
61  int getMaterialType(void);
62 
63  SbPimplPtr<SoMaterialP> pimpl;
64 
65  SoMaterial(const SoMaterial &rhs); // N/A
66  SoMaterial & operator = (const SoMaterial & rhs); // N/A
67 
68 }; // SoMaterial
69 
70 #endif // !COIN_SOMATERIAL_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. &quot;Red Green Blue&quot; triplets).
Definition: SoMFColor.h:31
SoMFColor emissiveColor
Definition: SoMaterial.h:47
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
#define SO_NODE_HEADER(classname)
SoMFFloat transparency
Definition: SoMaterial.h:49
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoMaterial class is a node type for setting up material values for scene geometry.After traversing an SoMaterial node, subsequent shape nodes with geometry in the scene graph will use values from the material &quot;pool&quot; of the traversal state set up from nodes of this type.
Definition: SoMaterial.h:35
SoMFColor ambientColor
Definition: SoMaterial.h:44
SoMFColor diffuseColor
Definition: SoMaterial.h:45
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoMFFloat shininess
Definition: SoMaterial.h:48
SoMFColor specularColor
Definition: SoMaterial.h:46
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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