1 #ifndef COIN_SOTEXTURECOMBINE_H
2 #define COIN_SOTEXTURECOMBINE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFString.h>
29 #include <Inventor/fields/SoMFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/elements/SoTextureCombineElement.h>
40 static void initClass(
void);
44 PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
45 TEXTURE = SoTextureCombineElement::TEXTURE,
46 CONSTANT = SoTextureCombineElement::CONSTANT,
47 PREVIOUS = SoTextureCombineElement::PREVIOUS
50 SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
51 ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
52 SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
53 ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
56 REPLACE = SoTextureCombineElement::REPLACE,
57 MODULATE = SoTextureCombineElement::MODULATE,
58 ADD = SoTextureCombineElement::ADD,
59 ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
60 SUBTRACT = SoTextureCombineElement::SUBTRACT,
61 INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
62 DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
63 DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
89 #endif // !COIN_SOTEXTURECOMBINE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
#define SO_NODE_HEADER(classname)
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:31
Operation
Definition: SoTextureCombine.h:55
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoMFEnum class is a container for a set of enumerated values.This field is used where nodes...
Definition: SoMFEnum.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
Operand
Definition: SoTextureCombine.h:49
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
Source
Definition: SoTextureCombine.h:43
The SoTextureCombine class is a node for setting texture combine functions.This node is more or less ...
Definition: SoTextureCombine.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41