1 #ifndef COIN_SOPOINTLIGHTMANIP_H
2 #define COIN_SOPOINTLIGHTMANIP_H
27 #include <Inventor/nodes/SoPointLight.h>
28 #include <Inventor/tools/SbLazyPimplPtr.h>
31 #endif // !COIN_INTERNAL
38 class SoPointLightManipP;
46 static void initClass(
void);
50 SbBool replaceNode(
SoPath * path);
72 static void valueChangedCB(
void * f,
SoDragger * d);
73 static void fieldSensorCB(
void * f,
SoSensor * d);
80 void attachSensors(
const SbBool onoff);
83 SbLazyPimplPtr<SoPointLightManipP> pimpl;
90 #endif // !COIN_SOPOINTLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
SoFieldSensor * colorFieldSensor
Definition: SoPointLightManip.h:76
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoPointLightManip class is used to manipulate point light nodes.
Definition: SoPointLightManip.h:40
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:55
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoPointLight class is a node type for light sources.Pointlights emits light equally in all direct...
Definition: SoPointLight.h:31
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
SoChildList * children
Definition: SoPointLightManip.h:77
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:131
virtual void GLRender(SoGLRenderAction *action)
Definition: SoPointLight.cpp:106
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
SoFieldSensor * locationFieldSensor
Definition: SoPointLightManip.h:75
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41