1 #ifndef COIN_SBBOX3I32_H
2 #define COIN_SBBOX3I32_H
27 #include <Inventor/SbVec3i32.h>
28 #include <Inventor/SbVec3f.h>
35 class COIN_DLL_API SbBox3i32 {
37 SbBox3i32(
void) { makeEmpty(); }
38 SbBox3i32(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
39 : minpt(xmin, ymin, zmin), maxpt(xmax, ymax, zmax) { }
41 : minpt(minpoint), maxpt(maxpoint) { }
42 explicit SbBox3i32(
const SbBox3s & box) { setBounds(box); }
43 explicit SbBox3i32(
const SbBox3f & box) { setBounds(box); }
44 explicit SbBox3i32(
const SbBox3d & box) { setBounds(box); }
46 SbBox3i32 & setBounds(int32_t xmin, int32_t ymin, int32_t zmin, int32_t xmax, int32_t ymax, int32_t zmax)
47 { minpt.setValue(xmin, ymin, zmin); maxpt.setValue(xmax, ymax, zmax);
return *
this; }
49 { minpt = minpoint; maxpt = maxpoint;
return *
this; }
50 SbBox3i32 & setBounds(
const SbBox3s & box);
51 SbBox3i32 & setBounds(
const SbBox3f & box);
52 SbBox3i32 & setBounds(
const SbBox3d & box);
54 void getBounds(int32_t & xmin, int32_t & ymin, int32_t & zmin, int32_t & xmax, int32_t & ymax, int32_t & zmax)
const
55 { minpt.getValue(xmin, ymin, zmin); maxpt.getValue(xmax, ymax, zmax); }
57 { minpoint = minpt; maxpoint = maxpt; }
59 const SbVec3i32 & getMin(
void)
const {
return minpt; }
60 SbVec3i32 & getMin(
void) {
return minpt; }
61 const SbVec3i32 & getMax(
void)
const {
return maxpt; }
62 SbVec3i32 & getMax(
void) {
return maxpt; }
65 void extendBy(
const SbBox3i32 & bb);
66 void extendBy(
const SbVec3f & pt);
69 SbBool isEmpty(
void)
const {
return (maxpt[0] < minpt[0]); }
70 SbBool hasVolume(
void)
const
71 {
return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); }
72 float getVolume(
void)
const
73 { int32_t dx = 0, dy = 0, dz = 0; getSize(dx, dy, dz);
return (
float(dx) *
float(dy) *
float(dz)); }
75 SbBool intersect(
const SbVec3i32 & pt)
const;
76 SbBool intersect(
const SbBox3i32 & bb)
const;
77 SbBool intersect(
const SbVec3f & pt)
const;
79 SbBool outside(
const SbMatrix & MVP,
int & cullBits)
const;
82 SbVec3f getCenter(
void)
const {
return SbVec3f(minpt + maxpt) * 0.5f; }
83 void getOrigin(int32_t & originX, int32_t & originY, int32_t & originZ)
const
84 { minpt.
getValue(originX, originY, originZ); }
85 void getSize(int32_t & sizeX, int32_t & sizeY, int32_t sizeZ)
const
86 {
if (isEmpty()) { sizeX = sizeY = sizeZ = 0; }
87 else { sizeX = maxpt[0] - minpt[0]; sizeY = maxpt[1] - minpt[1]; sizeZ = maxpt[2] - minpt[2]; } }
89 void getSpan(
const SbVec3f & direction,
float & dmin,
float & dmax)
const;
96 COIN_DLL_API
inline int operator == (
const SbBox3i32 & b1,
const SbBox3i32 & b2)
98 return ((b1.getMin() == b2.getMin()) && (b1.getMax() == b2.getMax()));
101 COIN_DLL_API
inline int operator != (
const SbBox3i32 & b1,
const SbBox3i32 & b2)
106 #endif // !COIN_SBBOX3I32_H
The SbBox3s class is a 3 dimensional box with short integer coordinates.This box class is used by oth...
Definition: SbBox3s.h:34
const float * getValue(void) const
Definition: SbVec3f.h:62
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
int operator!=(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:92
int operator==(const SbBox2d &b1, const SbBox2d &b2)
Definition: SbBox2d.h:88
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
Definition: SbVec3i32.h:39
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3d.h:37