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SoGLMultiTextureMatrixElement Member List

This is the complete list of members for SoGLMultiTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *const node)SoAccumulatedElementprotected
capture(SoState *const state) const SoElementinlineprotected
captureThis(SoState *state) const SoAccumulatedElementprotectedvirtual
clearNodeIds(void)SoAccumulatedElementprotected
copyMatchInfo(void) const SoAccumulatedElementprotectedvirtual
copyNodeIds(const SoAccumulatedElement *copyfrom)SoAccumulatedElementprotected
createInstance(void)SoGLMultiTextureMatrixElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
depthSoElementprotected
get(SoState *const state, const int unit)SoMultiTextureMatrixElementstatic
getClassStackIndex(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
getClassTypeId(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getElt(const int unit) const SoMultiTextureMatrixElementprotectedvirtual
getIdFromStackIndex(const int stackIndex)SoElementstatic
getNextFree(void) const SoElementprotected
getNextInStack(void) const SoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
getUnitData(const int unit) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementprotected
getUnitData(const int unit) const (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementprotected
init(SoState *state)SoGLMultiTextureMatrixElementvirtual
initClass(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
initElements(void)SoElementstatic
matches(const SoElement *element) const SoAccumulatedElementvirtual
mult(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix)SoMultiTextureMatrixElementstatic
multElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElementvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoGLMultiTextureMatrixElementvirtual
print(FILE *file=stdout) const SoElementvirtual
push(SoState *state)SoGLMultiTextureMatrixElementvirtual
set(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementstatic
setDepth(const int depth)SoElement
setElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElementvirtual
setNodeId(const SoNode *const node)SoAccumulatedElementprotected
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoAccumulatedElement(void) (defined in SoAccumulatedElement)SoAccumulatedElementprotected
SoElement(void)SoElementprotected
SoGLMultiTextureMatrixElement(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementprotected
SoMultiTextureMatrixElement(void)SoMultiTextureMatrixElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
typeIdSoElementprotected
~SoAccumulatedElement() (defined in SoAccumulatedElement)SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoGLMultiTextureMatrixElement()SoGLMultiTextureMatrixElementprotectedvirtual
~SoMultiTextureMatrixElement()SoMultiTextureMatrixElementprotectedvirtual

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