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SoTextureCubeMap.h
1 #ifndef COIN_SOTEXTURECUBEMAP_H
2 #define COIN_SOTEXTURECUBEMAP_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage.h>
31 #include <Inventor/fields/SoMFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/elements/SoTextureImageElement.h>
34 
35 class SoFieldSensor;
36 class SoSensor;
37 class SoTextureCubeMapP;
38 
39 class COIN_DLL_API SoTextureCubeMap : public SoTexture {
40  typedef SoTexture inherited;
41 
43 
44 public:
45  static void initClass(void);
46  SoTextureCubeMap(void);
47 
48  enum Model {
49  MODULATE = SoTextureImageElement::MODULATE,
50  DECAL = SoTextureImageElement::DECAL,
51  BLEND = SoTextureImageElement::BLEND,
52  REPLACE = SoTextureImageElement::REPLACE
53  };
54 
55  enum Wrap {
56  REPEAT = SoTextureImageElement::REPEAT,
57  CLAMP = SoTextureImageElement::CLAMP
58  };
59 
61 
68 
73 
74  virtual void doAction(SoAction * action);
75  virtual void GLRender(SoGLRenderAction * action);
76  virtual void callback(SoCallbackAction * action);
77  virtual void rayPick(SoRayPickAction * action);
78 
79  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
80  unsigned char *& bytes);
81 protected:
82  virtual ~SoTextureCubeMap();
83 
84  virtual SbBool readInstance(SoInput * in, unsigned short flags);
85  virtual void notify(SoNotList * list);
86  int getReadStatus(void);
87  void setReadStatus(int s);
88 
89 private:
90  SbBool loadFilename(const SbString & filename, SoSFImage * image);
91  static void filenameSensorCB(void *, SoSensor *);
92  SoSFImage * getImageField(const int idx);
93 
94  SoTextureCubeMapP * pimpl;
95 };
96 
97 #endif // !COIN_SOTEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoMFString filenames
Definition: SoTextureCubeMap.h:60
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
Model
Definition: SoTextureCubeMap.h:48
SoSFImage imageNegZ
Definition: SoTextureCubeMap.h:67
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoSFEnum wrapT
Definition: SoTextureCubeMap.h:70
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
SoSFEnum wrapS
Definition: SoTextureCubeMap.h:69
SoSFImage imagePosY
Definition: SoTextureCubeMap.h:64
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:33
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.Shape nodes within t...
Definition: SoTextureCubeMap.h:39
SoSFImage imagePosX
Definition: SoTextureCubeMap.h:62
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SoSFColor blendColor
Definition: SoTextureCubeMap.h:72
SoSFImage imageNegY
Definition: SoTextureCubeMap.h:65
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the &quot;bookkeeping&quot; tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFImage imagePosZ
Definition: SoTextureCubeMap.h:66
SoSFEnum model
Definition: SoTextureCubeMap.h:71
Wrap
Definition: SoTextureCubeMap.h:55
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoSFImage imageNegX
Definition: SoTextureCubeMap.h:63

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