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SoFile.h
1 #ifndef COIN_SOFILE_H
2 #define COIN_SOFILE_H
3 
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFString.h>
29 
30 class SoFieldSensor;
31 class SoGroup;
32 class SoSensor;
33 
34 class COIN_DLL_API SoFile : public SoNode {
35  typedef SoNode inherited;
36 
38 
39 public:
40  static void initClass(void);
41  SoFile(void);
42 
44 
45  virtual void doAction(SoAction * action);
46  virtual void callback(SoCallbackAction * action);
47  virtual void GLRender(SoGLRenderAction * action);
48  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
49  virtual void getMatrix(SoGetMatrixAction * action);
50  virtual void handleEvent(SoHandleEventAction * action);
51  virtual void pick(SoPickAction * action);
52  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
53  virtual void audioRender(SoAudioRenderAction * action);
54  virtual void search(SoSearchAction * action);
55 
56  SoGroup * copyChildren(void) const;
57  virtual SoChildList * getChildren(void) const;
58  virtual void copyContents(const SoFieldContainer * from,
59  SbBool copyconnections);
60 
61  const SbString & getFullName(void) const;
62 
63  static void setSearchOK(SbBool dosearch);
64  static SbBool getSearchOK();
65 
66 protected:
67  virtual ~SoFile();
68 
69  virtual SbBool readInstance(SoInput * in, unsigned short flags);
70  virtual SbBool readNamedFile(SoInput * in);
71 
72 private:
73  static void nameFieldModified(void * userdata, SoSensor * sensor);
74 
75  SoChildList * children;
76  SoFieldSensor * namesensor;
77  SbString fullname;
78 };
79 
80 #endif // !COIN_SOFILE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
SoSFString name
Definition: SoFile.h:43
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:31
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoFile class is node container for another model file.This node provides a way to split your mode...
Definition: SoFile.h:34
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the &quot;bookkeeping&quot; tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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