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include
Inventor
elements
SoGLMultiTextureCoordinateElement.h
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#ifndef COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
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#define COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) by Kongsberg Oil & Gas Technologies.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Kongsberg Oil & Gas Technologies
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* about acquiring a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/elements/SoMultiTextureCoordinateElement.h>
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#include <Inventor/elements/SoGLTextureCoordinateElement.h>
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class
SoGLMultiTextureCoordinateElementP;
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class
COIN_DLL_API
SoGLMultiTextureCoordinateElement
:
public
SoMultiTextureCoordinateElement {
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typedef
SoMultiTextureCoordinateElement inherited;
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SO_ELEMENT_HEADER(
SoGLMultiTextureCoordinateElement
);
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public
:
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static
void
initClass(
void
);
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protected
:
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virtual
~
SoGLMultiTextureCoordinateElement
();
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public
:
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virtual
void
init(
SoState
* state);
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virtual
void
push(
SoState
* state);
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virtual
void
pop(
SoState
* state,
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const
SoElement
* prevTopElement);
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static
void
setTexGen(
SoState
*
const
state,
SoNode
*
const
node,
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const
int
unit,
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SoTexCoordTexgenCB *
const
texgenFunc,
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void
*
const
texgenData = NULL,
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SoTextureCoordinateFunctionCB *
const
func = NULL,
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void
*
const
funcData = NULL);
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virtual
SoTextureCoordinateElement::CoordType
getType(
const
int
unit)
const
;
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static
const
SoGLMultiTextureCoordinateElement
* getInstance(
SoState
*
const
state);
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void
send(
const
int
unit,
const
int
index)
const
;
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void
send(
const
int
unit,
const
int
index,
const
SbVec3f
&c,
const
SbVec3f
&n)
const
;
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class
GLUnitData {
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public
:
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SoTexCoordTexgenCB * texgenCB;
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void
* texgenData;
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};
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void
initRender(
const
SbBool * enabled,
const
int
maxenabled)
const
;
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protected
:
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virtual
void
setElt(
const
int
unit,
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SoTexCoordTexgenCB *func,
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void
*data = NULL);
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private
:
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void
doCallback(
const
int
unit)
const
;
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SoGLMultiTextureCoordinateElementP * pimpl;
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};
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#endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition:
SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition:
SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition:
SoState.h:35
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition:
SbVec3f.h:40
SoGLMultiTextureCoordinateElement
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition:
SoGLMultiTextureCoordinateElement.h:32
SoTextureCoordinateElement::CoordType
CoordType
Definition:
SoTextureCoordinateElement.h:52
Copyright © 1998-2010 by
Kongsberg Oil & Gas Technologies
. All rights reserved.
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