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SoVRMLLOD.h
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23 
24 #ifndef COIN_SOVRMLLOD_H
25 #define COIN_SOVRMLLOD_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFVec3f.h>
31 #include <Inventor/fields/SoMFNode.h>
32 
33 class SoVRMLLODP;
34 
35 class COIN_DLL_API SoVRMLLOD : public SoGroup
36 {
37  typedef SoGroup inherited;
39 
40 public:
41  static void initClass(void);
42  SoVRMLLOD(void);
43  SoVRMLLOD(int levels);
44 
48 
49  virtual SbBool affectsState(void) const;
50 
51  void addLevel(SoNode * level);
52  void insertLevel(SoNode * level, int idx);
53  SoNode * getLevel(int idx) const;
54  int findLevel(const SoNode * level) const;
55  int getNumLevels(void) const;
56  void removeLevel(int idx);
57  void removeLevel(SoNode * level);
58  void removeAllLevels(void);
59  void replaceLevel(int idx, SoNode * level);
60  void replaceLevel(SoNode * old, SoNode * level);
61 
62  virtual void doAction(SoAction * action);
63  virtual void callback(SoCallbackAction * action);
64  virtual void GLRender(SoGLRenderAction * action);
65  virtual void rayPick(SoRayPickAction * action);
66  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
67  virtual void search(SoSearchAction * action);
68  virtual void write(SoWriteAction * action);
69  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
70  virtual void audioRender(SoAudioRenderAction * action);
71 
72  virtual void GLRenderBelowPath(SoGLRenderAction * action);
73  virtual void GLRenderInPath(SoGLRenderAction * action);
74  virtual void GLRenderOffPath(SoGLRenderAction * action);
75 
76  void addChild(SoNode * child);
77  void insertChild(SoNode * child, int idx);
78  SoNode * getChild(int idx) const;
79  int findChild(const SoNode * child) const;
80  int getNumChildren(void) const;
81  void removeChild(int idx);
82  void removeChild(SoNode * child);
83  void removeAllChildren(void);
84  void replaceChild(int idx, SoNode * child);
85  void replaceChild(SoNode * old, SoNode * child);
86  virtual SoChildList * getChildren(void) const;
87 
88 protected:
89  virtual ~SoVRMLLOD();
90 
91  virtual void notify(SoNotList * list);
92  virtual SbBool readInstance(SoInput * in, unsigned short flags);
93  virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
94 
95  virtual int whichToTraverse(SoAction * action);
96 
97 private:
98  void commonConstructor(void);
99  SoVRMLLODP * pimpl;
100  friend class SoVRMLLODP;
101 }; // class SoVRMLLOD
102 
103 #endif // ! COIN_SOVRMLLOD_H
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:761
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:719
#define SO_NODE_HEADER(classname)
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:430
SoSFVec3f center
Definition: SoVRMLLOD.h:46
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:450
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:684
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:279
SoMFFloat range
Definition: SoVRMLLOD.h:45
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:941
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:953
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:415
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
The SoVRMLLOD class is used to represent various levels of detail based on distance.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLLOD.h:35
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:778
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoMFNode level
Definition: SoVRMLLOD.h:47
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:293
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:300
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:471
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:391
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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