Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoShaderObject.h
1 #ifndef COIN_SOSHADEROBJECT_H
2 #define COIN_SOSHADEROBJECT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoNode.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoSFString.h>
30 #include <Inventor/fields/SoSFEnum.h>
31 #include <Inventor/fields/SoSFBool.h>
32 #include <Inventor/fields/SoMFNode.h>
33 #include <Inventor/C/glue/gl.h>
34 
35 class SoGLShaderObject;
36 class SoGLShaderProgram;
37 class SoState;
38 
39 // *************************************************************************
40 
41 class COIN_DLL_API SoShaderObject : public SoNode {
42  typedef SoNode inherited;
44 
45 public:
46  enum SourceType {
50  FILENAME
51  };
52 
56  // FIXME: this field is an SoMFUniformShaderParameter in TGS
57  // Inventor. We should also implement that field. 20050125 mortene.
59 
60  static void initClass(void);
61 
62  virtual void GLRender(SoGLRenderAction * action);
63  virtual void search(SoSearchAction * action);
64 
65  void updateParameters(SoState * state);
66 
67  SourceType getSourceType(void) const;
68  SbString getSourceProgram(void) const;
69 
70 protected:
71  SoShaderObject(void);
72  virtual ~SoShaderObject();
73  virtual SbBool readInstance(SoInput * in, unsigned short flags);
74 
75 private:
76  class SoShaderObjectP * pimpl;
77 };
78 
79 #endif /* ! COIN_SOSHADEROBJECT_H*/
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoSFString sourceProgram
Definition: SoShaderObject.h:55
Definition: SoShaderObject.h:49
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:31
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
Definition: SoShaderObject.h:41
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the &quot;on&quot; field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
Definition: SoShaderObject.h:48
SoSFEnum sourceType
Definition: SoShaderObject.h:54
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
Definition: SoShaderObject.h:47
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
SourceType
Definition: SoShaderObject.h:46
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SoSFBool isActive
Definition: SoShaderObject.h:53
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the &quot;bookkeeping&quot; tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
#define SO_NODE_ABSTRACT_HEADER(classname)
SoMFNode parameter
Definition: SoShaderObject.h:58
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Fri Sep 9 2016 for Coin by Doxygen 1.8.5.