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The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not. More...
#include <Inventor/elements/SoGLTextureEnabledElement.h>
Public Types | |
enum | Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP } |
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | setElt (int32_t value) |
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virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | print (FILE *file) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const SbBool enabled) |
static void | set (SoState *const state, const SbBool enabled) |
static SbBool | get (SoState *const state) |
static SbBool | getDefault (void) |
static void | enableRectangle (SoState *state, SoNode *node) |
static void | enableCubeMap (SoState *state, SoNode *node) |
static Mode | getMode (SoState *state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const SbBool enabled) |
static SbBool | get (SoState *const state) |
static SbBool | getDefault (void) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
static void | set (const int index, SoState *const state, SoNode *const node, const int32_t value) |
static void | set (const int index, SoState *const state, const int32_t value) |
static int32_t | get (const int index, SoState *const state) |
FIXME: write doc. | |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLTextureEnabledElement () |
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virtual | ~SoTextureEnabledElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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int32_t | data |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.
The SoGTexture3EnabledElement class is a an element which stores whether 3D texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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Sets the state of the element.
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static |
Return current state of this element.
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Returns default state of this element (FALSE).
Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier.
Enables GL_TEXTURE_CUBE+MAP. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier.
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static |
Returns the current texture mode.
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