1 #ifndef COIN_SOSWITCH_H
2 #define COIN_SOSWITCH_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFInt32.h>
29 #include <Inventor/nodes/SoGroup.h>
31 #define SO_SWITCH_NONE (-1)
32 #define SO_SWITCH_INHERIT (-2)
33 #define SO_SWITCH_ALL (-3)
43 static void initClass(
void);
67 void traverseChildren(
SoAction * action);
71 friend class SoSwitchP;
73 void commonConstructor(
void);
76 #endif // !COIN_SOSWITCH_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:663
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:684
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:670
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFInt32 whichChild
Definition: SoSwitch.h:47
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
The SoSwitch class is a group node which selects one child subgraph for traversal.Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal.
Definition: SoSwitch.h:37
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41