1 #ifndef COIN_SODRAGGER_H
2 #define COIN_SODRAGGER_H
27 #include <Inventor/nodekits/SoInteractionKit.h>
28 #include <Inventor/tools/SbPimplPtr.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/lists/SoCallbackList.h>
31 #include <Inventor/SbMatrix.h>
32 #include <Inventor/SbVec3f.h>
33 #include <Inventor/SbVec2s.h>
34 #include <Inventor/SbViewVolume.h>
35 #include <Inventor/SbViewportRegion.h>
38 #include <Inventor/nodes/SoScale.h>
39 #endif // !COIN_INTERNAL
59 SO_KIT_CATALOG_ENTRY_HEADER(motionMatrix);
75 void setProjectorEpsilon(
const float epsilon);
76 float getProjectorEpsilon(
void)
const;
78 void addStartCallback(
SoDraggerCB * func,
void * data = NULL);
79 void removeStartCallback(
SoDraggerCB * func,
void * data = NULL);
80 void addMotionCallback(
SoDraggerCB * func,
void * data = NULL);
81 void removeMotionCallback(
SoDraggerCB * func,
void * data = NULL);
82 void addFinishCallback(
SoDraggerCB * func,
void * data = NULL);
83 void removeFinishCallback(
SoDraggerCB * func,
void * data = NULL);
84 void addValueChangedCallback(
SoDraggerCB * func,
void * data = NULL);
85 void removeValueChangedCallback(
SoDraggerCB * func,
void * data = NULL);
86 void setMinGesture(
int pixels);
87 int getMinGesture(
void)
const;
88 SbBool enableValueChangedCallbacks(SbBool newval);
89 const SbMatrix & getMotionMatrix(
void);
90 void addOtherEventCallback(
SoDraggerCB * func,
void * data = NULL);
91 void removeOtherEventCallback(
SoDraggerCB * func,
void * data = NULL);
92 void registerChildDragger(
SoDragger * child);
93 void unregisterChildDragger(
SoDragger * child);
94 void registerChildDraggerMovingIndependently(
SoDragger * child);
95 void unregisterChildDraggerMovingIndependently(
SoDragger * child);
96 SbMatrix getLocalToWorldMatrix(
void);
97 SbMatrix getWorldToLocalMatrix(
void);
98 SbVec3f getLocalStartingPoint(
void);
99 SbVec3f getWorldStartingPoint(
void);
100 void getPartToLocalMatrix(
const SbName & partname,
SbMatrix & parttolocalmatrix,
SbMatrix & localtopartmatrix);
101 void transformMatrixLocalToWorld(
const SbMatrix & frommatrix,
SbMatrix & tomatrix);
102 void transformMatrixWorldToLocal(
const SbMatrix & frommatrix,
SbMatrix & tomatrix);
103 void transformMatrixToLocalSpace(
const SbMatrix & frommatrix,
SbMatrix & tomatrix,
const SbName & fromspacepartname);
104 virtual void setMotionMatrix(
const SbMatrix & newmatrix);
105 void valueChanged(
void);
106 const SbMatrix & getStartMotionMatrix(
void);
107 virtual void saveStartParameters(
void);
108 const SoPath * getPickPath(
void)
const;
109 const SoEvent * getEvent(
void)
const;
110 SoPath * createPathToThis(
void);
111 const SoPath * getSurrogatePartPickedOwner(
void)
const;
112 const SbName & getSurrogatePartPickedName(
void)
const;
113 const SoPath * getSurrogatePartPickedPath(
void)
const;
115 void setStartingPoint(
const SbVec3f & newpoint);
122 void setTempPathToThis(
const SoPath * somethingclose);
125 void workFieldsIntoTransform(
SbMatrix & mtx);
126 void setFrontOnProjector(ProjectorFrontSetting newval);
127 ProjectorFrontSetting getFrontOnProjector(
void)
const;
129 static void setMinScale(
float newminscale);
130 static float getMinScale(
void);
137 static void initClass(
void);
144 SbVec2f getNormalizedLocaterPosition(
void);
145 SbVec2s getLocaterPosition(
void);
146 SbVec2s getStartLocaterPosition(
void)
const;
147 void setStartLocaterPosition(
SbVec2s p);
148 SbBool isAdequateConstraintMotion(
void);
149 virtual SbBool shouldGrabBasedOnSurrogate(
const SoPath * pickpath,
const SoPath * surrogatepath);
150 void setCameraInfo(
SoAction * action);
153 void setIgnoreInBbox(SbBool newval);
154 SbBool isIgnoreInBbox(
void);
156 void setActiveChildDragger(
SoDragger * newchilddragger);
157 SoDragger * getActiveChildDragger(
void)
const;
160 static void childTransferMotionAndValueChangedCB(
void *,
SoDragger *);
161 static void childValueChangedCB(
void *,
SoDragger *);
162 static void childStartCB(
void *,
SoDragger *);
163 static void childMotionCB(
void *,
SoDragger *);
164 static void childFinishCB(
void *,
SoDragger *);
165 static void childOtherEventCB(
void *,
SoDragger *);
170 void updateDraggerCache(
const SoPath * path);
173 void updateElements(
class SoState * state);
174 SbBool isPicked(
SoPath * path);
176 static float minscale;
179 SbPimplPtr<SoDraggerP> pimpl;
186 #endif // !COIN_SODRAGGER_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
virtual void search(SoSearchAction *action)
Definition: SoBaseKit.cpp:1089
SoSFBool isActive
Definition: SoDragger.h:62
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoBaseKit.cpp:1065
static void initClasses(void)
Definition: SoNode.cpp:533
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoBaseKit.cpp:1381
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
The SoInteractionKit class is a base class for draggers.This nodekit class makes it possible to set s...
Definition: SoInteractionKit.h:41
void SoDraggerCB(void *data, SoDragger *dragger)
Definition: SoDragger.h:53
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoBaseKit.cpp:1043
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:55
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
virtual void GLRender(SoGLRenderAction *action)
Definition: SoBaseKit.cpp:1013
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
ProjectorFrontSetting
Definition: SoDragger.h:64
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SbViewVolume class is a viewing volume in 3D space.This class contains the necessary information ...
Definition: SbViewVolume.h:41
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoBaseKit.cpp:1006
virtual void grabEventsSetup(void)
Definition: SoNode.cpp:1303
virtual void grabEventsCleanup(void)
Definition: SoNode.cpp:1312
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoBaseKit.cpp:1020
virtual void write(SoWriteAction *action)
Definition: SoBaseKit.cpp:1121
virtual void rayPick(SoRayPickAction *action)
Definition: SoBaseKit.cpp:1072
virtual void setDefaultOnNonWritingFields()
Definition: SoInteractionKit.cpp:704
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:41
The SbName class stores strings by reference.The class is used by Coin for storing keywords...
Definition: SbName.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41