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SoSceneTextureCubeMap.h
1 #ifndef COIN_SOSCENETEXTURECUBEMAP_H
2 #define COIN_SOSCENETEXTURECUBEMAP_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec2s.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoMFNode.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/elements/SoTextureImageElement.h>
34 
35 class SoSensor;
36 class SoSceneTextureCubeMapP;
37 
38 class COIN_DLL_API SoSceneTextureCubeMap : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP
57  };
58 
59  enum TransparencyFunction {
60  NONE,
61  ALPHA_BLEND,
62  ALPHA_TEST
63  };
64 
65  SoSFVec2s size;
66  SoSFNode scene;
67 
68  SoSFEnum wrapS;
69  SoSFEnum wrapT;
70  SoSFEnum wrapR;
71  SoSFEnum model;
72  SoSFColor backgroundColor;
73 
74  SoSFEnum transparencyFunction;
75  SoSFColor blendColor;
76 
77  virtual void doAction(SoAction * action);
78  virtual void GLRender(SoGLRenderAction * action);
79  virtual void callback(SoCallbackAction * action);
80  virtual void rayPick(SoRayPickAction * action);
81 
82 protected:
83  virtual ~SoSceneTextureCubeMap();
84 
85  virtual void notify(SoNotList * list);
86 
87 private:
88  SoSceneTextureCubeMapP * pimpl;
89 };
90 
91 #endif // !COIN_SOSCENETEXTURECUBEMAP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:31
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:38
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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