Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoTransform.h
1 #ifndef COIN_SOTRANSFORM_H
2 #define COIN_SOTRANSFORM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFRotation.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/nodes/SoTransformation.h>
31 #include <Inventor/SbMatrix.h>
32 #include <Inventor/SbVec3f.h>
33 
34 class COIN_DLL_API SoTransform : public SoTransformation {
36 
38 
39 public:
40  static void initClass(void);
41  SoTransform(void);
42 
48 
49  void pointAt(const SbVec3f & frompoint, const SbVec3f & topoint);
50  void getScaleSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
51  void getRotationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
52  void getTranslationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
53  void multLeft(const SbMatrix & mat);
54  void multRight(const SbMatrix & mat);
55  void combineLeft(SoTransformation * nodeonright);
56  void combineRight(SoTransformation * nodeonleft);
57  void setMatrix(const SbMatrix & mat);
58  void recenter(const SbVec3f & newcenter);
59 
60  virtual void doAction(SoAction * action);
61  virtual void GLRender(SoGLRenderAction * action);
62  virtual void callback(SoCallbackAction * action);
63  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
64  virtual void getMatrix(SoGetMatrixAction * action);
65  virtual void pick(SoPickAction * action);
66  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67 
68 protected:
69  virtual ~SoTransform();
70 };
71 
72 #endif // !COIN_SOTRANSFORM_H
SoSFRotation rotation
Definition: SoTransform.h:44
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
SoSFRotation scaleOrientation
Definition: SoTransform.h:46
SoSFVec3f translation
Definition: SoTransform.h:43
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFVec3f scaleFactor
Definition: SoTransform.h:45
The SoTransform class is the &quot;all-purpose&quot; transformation node type.Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though.
Definition: SoTransform.h:34
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:29
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoSFVec3f center
Definition: SoTransform.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Fri Sep 9 2016 for Coin by Doxygen 1.8.5.