1 #ifndef COIN_SOGLDEPTHBUFFERELEMENT_H
2 #define COIN_SOGLDEPTHBUFFERELEMENT_H
27 #include <Inventor/elements/SoDepthBufferElement.h>
43 virtual void setElt(SbBool test, SbBool write,
44 DepthWriteFunction
function,
SbVec2f range);
47 void updategl(
void)
const;
51 #endif // !COIN_SOGLDEPTHBUFFERELEMENT_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec2f.h:39
virtual void setElt(SbBool test, SbBool write, DepthWriteFunction function, SbVec2f range)
Definition: SoDepthBufferElement.cpp:209
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void push(SoState *state)
Definition: SoDepthBufferElement.cpp:75
The SoGLDepthBufferElement controls the OpenGL depth buffer.
Definition: SoGLDepthBufferElement.h:29
static void initClass(void)
Definition: SoDepthBufferElement.cpp:46
virtual void init(SoState *state)
Definition: SoDepthBufferElement.cpp:62
The SoDepthBufferElement controls the depth buffer settings.
Definition: SoDepthBufferElement.h:31
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoDepthBufferElement.cpp:92