24 #ifndef COIN_SOVRMLPARENT_H
25 #define COIN_SOVRMLPARENT_H
27 #include <Inventor/nodes/SoGroup.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/fields/SoMFNode.h>
40 static void initClass(
void);
62 static void updateChildList(
const SoNode *
const * nodes,
const int numnodes,
64 static void updateChildList(
SoNode * nodewithsfnode,
80 static void field_sensor_cb(
void * data,
SoSensor * sensor);
81 void commonConstructor(
void);
82 void processAddChildren(
void);
83 void processRemoveChildren(
void);
86 SoVRMLParentP * pimpl;
89 #endif // ! COIN_SOVRMLPARENT_H
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:761
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:719
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:430
SoMFNode addChildren
Definition: SoVRMLParent.h:72
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:450
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:684
SoMFNode children
Definition: SoVRMLParent.h:42
SoMFNode removeChildren
Definition: SoVRMLParent.h:73
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:279
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:415
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:778
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:293
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:300
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:471
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:391
#define SO_NODE_ABSTRACT_HEADER(classname)