1 #ifndef COIN_SOPROFILERSTATS_H
2 #define COIN_SOPROFILERSTATS_H
27 #include <Inventor/fields/SoMFName.h>
28 #include <Inventor/fields/SoMFNode.h>
29 #include <Inventor/fields/SoMFTime.h>
30 #include <Inventor/fields/SoMFUInt32.h>
31 #include <Inventor/fields/SoSFTrigger.h>
32 #include <Inventor/nodes/SoSubNode.h>
33 #include <Inventor/tools/SbPimplPtr.h>
44 static void initClass(
void);
50 SoMFTime renderingTimeMaxPerNodeType;
92 SbPimplPtr<class SoProfilerStatsP> pimpl;
99 #endif // !COIN_SOPROFILERSTATS_H
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
The SoSFTrigger class is the "void" class used for detecting field changes.Connect this field to a ma...
Definition: SoSFTrigger.h:32
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement.
Definition: SoProfilerStats.h:38
Data structure for gathering scene graph traversal profiling information.
Definition: SbProfilingData.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
The SoMFNode class is a container for nodes.This field container stores an array of pointers to nodes...
Definition: SoMFNode.h:32
The SoMFUInt32 class is a container for 32-bit unsigned integer values.This field is used where nodes...
Definition: SoMFUInt32.h:30
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoMFName class is a container for SbName values.This field is used where nodes, engines or other field containers needs to store arrays of names.
Definition: SoMFName.h:31
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSeparator class is a state-preserving group node.Subgraphs parented by SoSeparator nodes will n...
Definition: SoSeparator.h:35
The SoType class is the basis for the run-time type system in Coin.Many of the classes in the Coin li...
Definition: SoType.h:50
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoMFTime class is a container for SbTime values.This field is used where nodes, engines or other field containers needs to store multiple time representations.
Definition: SoMFTime.h:31
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41