24 #ifndef COIN_SOVRMLGROUP_H
25 #define COIN_SOVRMLGROUP_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLParent.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFVec3f.h>
41 static void initClass(
void);
58 static void setNumRenderCaches(
int num);
59 static int getNumRenderCaches(
void);
81 virtual SbBool cullTest(
SoState * state);
83 static int numRenderCaches;
88 SbBool cullTestNoPush(
SoState * state);
89 void commonConstructor(
void);
93 #endif // ! COIN_SOVRMLGROUP_H
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
#define SO_NODE_HEADER(classname)
virtual void doAction(SoAction *action)
Definition: Parent.cpp:308
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
virtual void notify(SoNotList *list)
Definition: Parent.cpp:350
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
virtual void write(SoWriteAction *action)
Definition: Parent.cpp:321
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:941
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
virtual void search(SoSearchAction *action)
Definition: Parent.cpp:315
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:953
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Parent.cpp:343
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:35
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41